![]() The game still feels underwhelming and honestly, there are much better games out there if you want a PvP experience. Shadowgun Wargames is a classic example of what should not be done with a mobile game. Compare that to Call of Duty Mobile, a game that is in its Season 9 and is still giving free skins to its players without the battle pass. The game had a battle pass that players could buy but again, the game was still in its beta phase so nobody did buy the battle pass. Madfinger games expected the game to be a success before it even hit the app stores. A simple Google search will reveal that many players and reviewers were disappointed with the game. Players left disappointed with the game and the ratings took a sharp hit as well. The game offered the aesthetics of Overwatch but that is where everything ended. That is exactly what did not happen with Shadowguns wargames. If you are going to hype Overwatch on mobile then you have to deliver Overwatch on mobile. The complaints started to come in immediately from the players who had completely different expectations from the game. The higher the expectations the bigger the disappointment curve. Everyone wanted to get a taste of Overwatch on mobile and since it was from the makers of Dead Trigger, the expectations were high. Shadowgun Wargames had all the eyes it needed on it. The more hype a product can get the more eyes will be on it. Hype is something that is now part of all our lives. Shadowgun Wargames was supposed to be overwatch mobile but was later found to be a mess of ideas. Any mobile game that is inspired by a major gaming title has to get certain elements right if it wants any level of success. ![]() So why did Shadowgun Wargames failed to make an impact? Well, it was badly executed. Madfinger already had an established presence in the mobile gaming scene with Dead Trigger and Dead Trigger 2. This was not the case for Shadowgun Wargames and Madfinger games. There were many reasons why RoS was unsuccessful but the main reason was that Netease games never had a major presence in regions outside of South Korea, Japan, China, and Indonesia. RoS was fairly successful in countries like Japan and South Korea but failed to make a mark in other regions. Netease games took inspiration for Rules of Survival from PUBG and made a battle royal for mobile devices.
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